Posts Tagged ‘X360’

My First Impressions on the New Xbox Experience

Friday, October 31st, 2008

It was time for Microsoft to improve the XBox Dashboard to a more usable and Next-Gen experience.

I’m very positive about NXE and the cleaner in-game Dashboard, the new contextual actions (expecially while you’re gaming) are a nice feature. It’s easier to chat via MSN when you can just respond with a single click, instead of navigating through the conversation window.

I really liked the new Avatars and Gamecard features, the new Gamecards are cleaner and much better looking than the older ones.

A more complete assortment of screenshots is here (sorry but the gallery system of Wordpress is mental!).

I’m in the New XBox Experience (it’s good to be italian)

Friday, October 31st, 2008

Well, sometimes being Italian is good. Since my conationals are everything but cosmopolitans (and most of the time that’s embarassing compared to other national online communities), so when I applied for the NXE I was almost certain that I won’t have so much competition.

And here’s the mail:

Congratulations on your acceptance into the Xbox 360 Fall Flash Preview Program. As a member of this program you will be receiving the New Xbox Experience (NXE) System Update.

The update will be made available to you on or before November 1st. In order to receive the update, log in to Xbox LIVE with the Preview Program registered console.

In participation with this program, you should not move your storage device (hard drive, or memory unit if you do not have a hard drive) to any other console as it will also update that console. If an unregistered console is updated with the NXE update, that console will not be able to connect to Xbox LIVE until the NXE has been officially released on November 19th.

Please remember that your participation in the Public Preview Program is subject to the Xbox LIVE Terms of Use.

We thank you for your participation and hope that you enjoy the New Xbox Experience.

See you online,

The Xbox 360 team

The update is installing as I write, I will post more details this evening, after work.

The New XBox Live on Nov. 19!

Thursday, October 9th, 2008

Well, after several years they realized that simple listboxes are not enough to promote games and gaming in general. Really a step forward in the right direction, but still a perfectable implementation of a console-based community portal.

Lost in single player

Tuesday, October 7th, 2008

It’s a month or so that my primary focus is back to single player games (even if I’m enjoying an healty dose of WAR). It’s not the first time my gaming focus changes, I guess it’s just a balancing act. On the train, this evening, I realized it was several weeks since my DS got some attention, so here I am, hooked to Fire Emblem once again, when I’m not trying to complete GTA IV on X360.

Activision and the PC piracy bluff

Sunday, September 21st, 2008

Remember? The PC videogame market has to be dumped in favor of consoles, where piracy is way less extensive (that’s not true, just check your favourite torrent site).

Despite what publishers says, Activision is recurring to extreme measures against pirates that, apparently, aren’t profiting around PC titles (odd, isn’t it?):

• Shawn Guse of Federal Way, Washington. Guse, unrepresented by counsel, agreed to pay Activision $100,000 (CoD 3 Wii, CoD 3 Xbox 360) to settle the case. Read the Guse settlement.
• Chris Hyman of Abbeville, South Carolina. Hyman, also unrepresented, agreed to pay Activision $25,000 to settle the case. (CoD3 Wii, Tony Hawk’s Project 8, Xbox 360). Read the Hyman settlement.
• George Laflin of New Jersey. Laflin, apparently the only defendant who had an attorney, agreed to pay Activision $100,000 (CoD 3 Xbox 360). Read the Laflin settlement.
• Maryanne Leach of Northome, Minnesota. Leach, with no attorney, agreed to pay Activision $1,000. Read the Leach settlement.
• Kenneth Madden of York, South Carolina agreed to pay Activision $100,000 (CoD 3 Wii, Cod 2 The Big Red One PS2, Tony Hawk’s Project 8, Xbox 360). He too was unrepresented. Read the Madden settlement.
• James R. Strickland, aka Ryan Strickland of New York State; case is still active (CoD3 Xbox 360). Read the Strickland complaint.

Please publishers, drop the ridicolous PC-is-piracy bluff and just admit that you want to drive the retail only on console because games will be sold for more!

Burnout Updates and Me

Sunday, August 31st, 2008

Damn, those Burnout Paradise updates are so cool that I’m resilient to play the game just now.

Being a completist, I’m worried that when the next Motorbikes add-on (with night & day cicle, too!) will be released I will be so burned out (pun intended) that I will skip it regardless of its quality.

Oh, to have limited time and lots of games to play!

Two X360 DRM announcements

Friday, May 23rd, 2008

Good News: MS will release a tool to sort out the stupid DRM lock that links XBLA downloads to the HD where the game is downloaded. This also means that all the people screwed by transfer bugs when migrating to the 120GB HD will have their stuff back.

Bad News: these people may not have everything they buought back because MS, to sort out with the shortcomings of the XBLA Marketplace (a long, textual list of titles is not the better way to showcase anything), will start to trim underpreforming games from the XBLA catalog. For underperforming, they mean:

  • Games with less than 65 Metacritic Score
  • Games with a conversion rate less than 6%

There’s no word if people who bought those games will have their money back, looking at how MS handled the MSN Music fiasco, I bet they will have to bite the bullet or wait for a fix coming in the next few years…

The delisting of games, albeit how mediocre they are, is yet another hit to the approach to games as culture. Publishers can’t see outside the immediate profit and can’t come out with a publishing system that promotes the sales of games on the long run: newer books or DVD sales are not hurt if old classics are still on the shelves at cheap prices. Most of the time the old cheap titles are a great way for publisher and authors to continue to earn money, since despite the lowest price, all production costs have been already recovered and all the publisher has to spend is the cheap printing process (less than 1$/1€ for DVDs, books are still a lot costly) and then let someone else distribute them for prices as low as 5/10€.

Seeing as publishers treat games, I must state that they are the first to think that games doesn’t deserve a standing exposition: the anxiety for the shelf space, the distrust for the second-hand market and for titles that are made to sell over long periods of time, all those symptoms leave few space to the hope for a durable media that won’t have the memories and traditions of a goldfish.

At least, thanks to the greed of most publishers, today old classics are re-released just to avoid that they will become public domain due to copyright expiration…

My impressions on GTA IV

Tuesday, May 6th, 2008

OK, since my folks on Ars Ludica are covering the matter in every possible way, I’d like to share my 2 cents here, just to revive the blog that is witnessing the most long hiatus of his history, due to my precarious health conditions.

You know, I’ve been one of the biggest detractors of GTA III (and its many variants). From this point of view, GTA IV is another game, even if it remains faithful to his own roots. What GTA IV does better is to be a game that a real mature player can enjoy. There are a lot less gangsta jokes and stereotypes, expecially in the leading roles.

Niko Bellic is a survivor and states over and over that crime is not his life, he’s in Liberty City for revenge or, in my book, for justice. He embraces crime because he needs connection, work and to stay alive. He has apparently no choice, but the game is surprisingly good to let you make the right choice even in the worst circumstances.

The distinguishing point from the past crap, it’s the script. It’s so good that the experience is intensely cinematic and you’re caught more often than not to crave for another episode, more than mission. It’s like Sopranos, with a tint of noir and lots of social critics. Something you wouldn’t expect, basing your judgement on the past teenage-teasing GTAs.

Technically, the game is a bit of a let down, aside cut-scenes animations (with poor lighting and shadowing) and a really good physics engine (with lots of limitations in the area that borderlines animations and physical interaction: you can’t seem to be able to close a car door or open an house door without bumping into it, which is cheap), the game is not really turning tables on graphics. The engine does a lot better on creating a believable, lively and realistic enviorment, instead of indulging on the small graphical details, like realistic trees or better shadows (maybe the less solid aspect of the whole game).

Stephen Totilo bashed for nonsense article

Thursday, March 27th, 2008

Well, it seems like the MTV latest marketing gaming effort is not going too well, mostly because the people who should blog about it to keep it fresh constantly piss off the audience with nonsense (hell, it may also be a lot worse than Massively!).

The last one is a “poll” made out from site comments (so it’s not a poll, but just ordinary bullshit collection). It only has 54 answers and tries to draw “conclusions” about the game community choices of PS3 and X360 owners (a more than 20M userbase), no demographics, no proof of ownership, no structured questions, no prior research. Nothing.

Best poll ever, especially for the irate slew of comments it caused. I guess people can be fanboy only so much. Well, at least for the page views and the blogger’s paycheck it was a success.

Ah! The beauty of “independent” information and attention whoring!.

I should’ve taken this way two years ago when we hired a specialist to poll Italians about advergames and spent about six months in the process of drawing a plausible sketch of people habits!

No Blu-Ray for X360 despite promises

Thursday, March 13th, 2008

Microsoft confirmed our worst fears: they won’t embed Blu-Ray tech in their newest models, despite previous announcements and the tenets of the 360 marketing since launch: “We will adopt the standard that wins”.

The choice is understandable: adopting Blu-Ray would mean paying royalties to Sony, bolstering its definite reprise in the home theater and entertainment segment. In addition, Microsoft is going to champion movie streaming  and having a set-top-box able to play any rentable mass-market HD movies may be less than ideal to improve digital revenues.

I still question the wide adoption of Blu-Ray as a non-gaming format. Given that most of Next Gen consoles are not used in HD mode, why movie playback may be different, if it’s targeted to a still less sophisticated market segment?

Still, to be able to play Lost Odissey in a single media is not a such bad idea!

Let’s hope at least for a future “install to HD” option…