Posts Tagged ‘EVE’

EVE Online source leaked in the name of fairness

Tuesday, April 15th, 2008

Look here.

Well, this one really adds up to the virtual whipping I did several weeks ago about the useless hyping of EVE, giving its current, sad state of the art.

To be honest I didn’t expect CCP to be so amateur to start banning all the IP ranges from the BT download logs, they ended with lots of users angry because they were banned without committing anything unusual (you know, most of the ISPs use dynamic IP allocation for private internet access!). They may be a garage studio, but they should know how the Internet is working since they’re making money out of it.

The case really underlines most of the issues that brought me away from EVE after years: it’s mostly a collection of broken toys due to a very superficial and inaccurate feature planning (that leaves big chunks of gameplay in an unifinished state for months, if not years), aimed mostly to please the user base of control freaks and wannabe-slaves that plague the game and are the most constant source of revenues.

We may argue that the CCP financial stability is granted mostly by the biggest alliances (counted by the thousands): for the younger players the game today is mostly unplayable due to the skill power gap, broken features and the continued harassing of deep space founded splinter corps whose role it’s only to avoid the rise of new, organized power groups in the safe space.

The exploitable use of reporting linked in the cited chatlog is a real problem, too. Lots of people are banned for botting or bad behaviours just because they were so stupid to disagree with the wrong alliance in a public chat channel, just to receive a lot of forged reports for abuses on the Terms of Service.

I was one of those unlucky lads that was framed by an hostile corp for bad mouthing and personal harassing, and I had to fight for weeks to make the customer service verify that the chatlog submitted was a simple Notepad forgery…

I wonder if, aside for smug, CCP planned the game in this way. Sure, they were a PK guild on the first days of Ultima Online, and they declared to be still enamored for the original mafia-like, unplayable, castrating and bad designed PVP system that British himself ditched after a while to free players from griefers. So much for a player driven economy when you’re able to gain more than 100M ISK in an hour just shooting NPC ships in a 0.0 system (and the enemy is 20 jumps away because you are in the bowel of an alliance territory) and there’s no restriction on how those moneys are exchanged within the game. Several players hosts an alt in secure space to control inflation on entire regions, fueled by farm-bots (or farm-slaves) in deep 0.0. Every alliance economy is based on that strategy. There’s no way to match that money output (and there ere organized groups that are able to make a lot more than just 100M in an hour), making almost anything else in the game a waste of time and money. This outrageous state of the game was the result of a mission and bounty hunting revamp that never got finished and broken the economy so much to become a feature. If you plan to compete with any other 0.0 corp (even not in an alliance) your only viable option is to farm 24/7 to keep up with the war expenses. Any other mean is not only impractical and slow but also terribly stupid. And good luck if you plan to qualify for a researched Blueprint, too! Chances are that some big corp or alliance is so hogged with research points that the eventuality that someone else would obtain anything are less than nihil, and all the technological advancements will just finish in the same hands that still enjoy Aurora or other “ph4t l00t” events by the game designers.

That’s what you get when you tailor a game out of a very specific user base (or game designers simply don’t know what they’re doing). That’s why your user base can’t grow significantly even if every superficial reviewer in the world is ready to swear that the game is a masterpiece, mostly because he wasn’t able to understand anything from it.

Call it a Lynch syndrome, if you wish.

EVE continues pointless hyping

Friday, February 22nd, 2008

CCP is convinced that they can run EVE for half a century. While it’s teoretically possible, we must admit that the strategy of “building on top of it”, as Reynir Hadarson said, it’s a bit streteched up, because software become obsolete and sources become an unmanageable tangle if you just “build on top of it”. Most decade old MMOG out there are managed by battle-scarred skilled professionals (not just once UO playerkillers become self-made programmers who state the impossible :P) and are almost all ended in a state where it’s safer to touch the code as less as possible. If not for code quality it’s because in a decade the team has shuffled so many times that some part of the sources don’t have a direct maintainer anymore and knowledge is becoming fuzzy.

I would’ve been more positive about the statement of CCP if they didn’t managed to break every single release date they announced, in some cases with delays that spanned multiple years (if that’s not navigating on sight and improvising development). Come on I’m still waiting for the full Revelation feature set deployed as initially announced, hyped and broken almost 2 years ago! :P

In addition, EVE is not so rose colored when it comes to gameplay, no mattes how CCP and the superficial reviewers who spent a couple of days in the game may describe the state of things: the combat system has been radically revised at least 5 times, the economy needs huge manual supervision and the introduction of more costly products to keep inflation stable and the radical (not to mention biased) PVP view of the game is becoming more and more grim for people that aim to have a social life. Research and development often is a joke since new items are allocated manually and you may wait for months before you’re granted a chance to get a breakthrought. As said before, PVP is so masterfully balanced towards big, pointless fleet battles that bounty hunting was made completely useless since the changes of two years ago (made to promote what they call “factional warfare”, a feature that still today exists only on the designers heads but that broke a lot of more player-friendly features) and the only role for mercenary and rogue fleets is to increase the ship numbers in battle to statistically drop the employing corp losses. In other hand, if you plan to have small battles for money, just farm 100K NPCs every minute in a cheap battleship instead of spending days to catch that 5M bounty around the galaxy.

If EVE won’t manage to make fleet combat interesting (at the moment, unless you have personally offended someone, in a 100 vs 100 battle, the fact you will come alive or dead is a matter of pure luck due to lag and the shortcoming of the interface), create better ways to manage territorial control (granting a patrol made of real people up 24/7 feels like a job to me) and keep griefers away from newbie corporations, the game may stop way before its first decade: its player count is not so stellar and the number of people who run away scared from the game (and the community) unfriendliness is worrying. Accounts are counted by the millions but the active ones are by the tens of thousands (and a good portion of them are alts purchased with a discont!).

Remember, these critics doesn’t come from a green-horned gamer but from a veteran with more of 30M (almost 40 to be precise) of skillpoints behind his back, months of services in 0.0 under several major alliances and more bounties collected than anyone can imagine. I (as many other disgruntled veterans) feel a bit silly that people we pay for a service carry on tasks and development in such a chaotic way, just like they’re still working on guild tasks in their basement and still manage to be so bluntly full of nonsense when it comes to take responsibility.

What EVE needs is a professional vision and direction, the ability to grant a baseline of experience that won’t require to sell your soul to the game itself or relearn the game completely every six months. It needs a manual that isn’t years behind development and a and designer who didn’t focus only on what a minority of the playerbase wants because is that minority of hardcore gamers and the way the game is built around them that are scaring new players away!

The idea of a free, completely player driven PVP is so ‘90ish, it’s not completely bad but steps has to be taken to grant new players the time and peace needed to adjust to such a complex game. What they have today is constant griefing, mugging and menaces until they join one of the bigger corporations, because the game, in the last two years, only fullfilled the demands and expectations of a fistfull of CEOs, who practically control almost all the EVE active userbase and are the finances that back up the game.