EVE Online source leaked in the name of fairness
Tuesday, April 15th, 2008Well, this one really adds up to the virtual whipping I did several weeks ago about the useless hyping of EVE, giving its current, sad state of the art.
To be honest I didn’t expect CCP to be so amateur to start banning all the IP ranges from the BT download logs, they ended with lots of users angry because they were banned without committing anything unusual (you know, most of the ISPs use dynamic IP allocation for private internet access!). They may be a garage studio, but they should know how the Internet is working since they’re making money out of it.
The case really underlines most of the issues that brought me away from EVE after years: it’s mostly a collection of broken toys due to a very superficial and inaccurate feature planning (that leaves big chunks of gameplay in an unifinished state for months, if not years), aimed mostly to please the user base of control freaks and wannabe-slaves that plague the game and are the most constant source of revenues.
We may argue that the CCP financial stability is granted mostly by the biggest alliances (counted by the thousands): for the younger players the game today is mostly unplayable due to the skill power gap, broken features and the continued harassing of deep space founded splinter corps whose role it’s only to avoid the rise of new, organized power groups in the safe space.
The exploitable use of reporting linked in the cited chatlog is a real problem, too. Lots of people are banned for botting or bad behaviours just because they were so stupid to disagree with the wrong alliance in a public chat channel, just to receive a lot of forged reports for abuses on the Terms of Service.
I was one of those unlucky lads that was framed by an hostile corp for bad mouthing and personal harassing, and I had to fight for weeks to make the customer service verify that the chatlog submitted was a simple Notepad forgery…
I wonder if, aside for smug, CCP planned the game in this way. Sure, they were a PK guild on the first days of Ultima Online, and they declared to be still enamored for the original mafia-like, unplayable, castrating and bad designed PVP system that British himself ditched after a while to free players from griefers. So much for a player driven economy when you’re able to gain more than 100M ISK in an hour just shooting NPC ships in a 0.0 system (and the enemy is 20 jumps away because you are in the bowel of an alliance territory) and there’s no restriction on how those moneys are exchanged within the game. Several players hosts an alt in secure space to control inflation on entire regions, fueled by farm-bots (or farm-slaves) in deep 0.0. Every alliance economy is based on that strategy. There’s no way to match that money output (and there ere organized groups that are able to make a lot more than just 100M in an hour), making almost anything else in the game a waste of time and money. This outrageous state of the game was the result of a mission and bounty hunting revamp that never got finished and broken the economy so much to become a feature. If you plan to compete with any other 0.0 corp (even not in an alliance) your only viable option is to farm 24/7 to keep up with the war expenses. Any other mean is not only impractical and slow but also terribly stupid. And good luck if you plan to qualify for a researched Blueprint, too! Chances are that some big corp or alliance is so hogged with research points that the eventuality that someone else would obtain anything are less than nihil, and all the technological advancements will just finish in the same hands that still enjoy Aurora or other “ph4t l00t” events by the game designers.
That’s what you get when you tailor a game out of a very specific user base (or game designers simply don’t know what they’re doing). That’s why your user base can’t grow significantly even if every superficial reviewer in the world is ready to swear that the game is a masterpiece, mostly because he wasn’t able to understand anything from it.
Call it a Lynch syndrome, if you wish.